The fact that some of the textures in the map are “lower” quality is made up for by the bridge which is clearly the intended focus of the map. This makes it great for doing load testing! Below is my first video that I created using the map and bridge. In addition, because the bridge is treated as a “vehicle”, it can be reset at any time. Well, as it turns out, it’s not a “vehicle” in the traditional sense but rather a fully JBeam’d bridge in the middle of the map! This means that the bridge is completely destructible and will crumble under the load of multiple or heavy vehicles. Please bear in mind that because the map is lightmapped, a time-of-day feature is neither available nor possible, and there might be some extra performance overhead from the lights used to spruce up the shadows. The mod includes both the map and the ‘vehicle,’ as well as a single quickrace scenario. However, reading the description and looking a little more closely, you’ll find this interesting tidbit: At first glance, it appeared on the surface that it was a somewhat lower quality mod as the textures in the screenshots seemed to indicate that. I have to admit that I almost DIDN’T download Sadler Gorge when I first saw it on the BeamNG.drive mods repository.